Gravity Game

A collaborative FPS in the Godot game engine. This has been a good opportunity to work with someone else remotely, think about pipeline optimizations/version control, learn new tools, and play more with multiplayer programming. I have implemented simple multiplayer in the Unity engine, but at this point in Godot the only way is to start with RPC calls which are much lower level than the replication system of Unity and other engines.

See the code on Gitlab: