Gravity Game

A work in progress physics-aware, space-themed FPS in Godot


This has been a good opportunity to work with someone else remotely, think about pipeline optimizations/version control, learn new tools, and play more with multiplayer programming. I have implemented simple multiplayer in the Unity engine, but at this point in Godot the only way is to start with RPC calls, which are lower level than built-in replication systems of Unity or Unreal.

  • Godot Engine (native RPC calls)
  • GDScript
  • Collaborative Git
  • Blender, Python, Goodle APIs
Godot Engine

Gitlab See the code on Gitlab